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LOOP (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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|1 byte | |1 byte |
Revision as of 23:40, 1 July 2024
Basic Info | |||||||
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Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied | 3C | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
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B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
LOOP is a Super FX instruction that decrements R12. If the zero flag is set afterwards, R15 is incremented. Otherwise, R13 is stored to R15.
The next instruction after LOOP is already loaded into the pipeline.
External Links
- Official Nintendo documentation on LOOP: paragraph 9.54 on page 2-9-77 of Book II