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SMS (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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| | |||
|3EAnkk | |3EAnkk | ||
|3 bytes | |3 bytes |
Revision as of 00:48, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3EAnkk | 3 bytes | 9 to 14 cycles | 13 to 17 cycles | 3 to 8 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
SMS is a Super FX instruction that stores a value to the Game Pak.
The selectable RAM address must be an even number between 0 and 510.
See Also
External Links
- Official Nintendo documentation on SMS: Page 2-9-113 of Book II
- example: Page 2-9-114, lbid.