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JMP (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
# Official Nintendo documentation on JMP: 9.44 on https://archive.org/details/SNESDevManual/book2/page/n219 | # Official Nintendo documentation on JMP: 9.44 on [https://archive.org/details/SNESDevManual/book2/page/n219 page 2-9-63 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:One-byte Instructions]] | [[Category:One-byte Instructions]] |
Revision as of 04:38, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.
The instruction following JMP is already in the pipeline and will be run before the instruction at the destination address.
See Also
External Links
- Official Nintendo documentation on JMP: 9.44 on page 2-9-63 of Book II