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LSR (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on LSR: [https://archive.org/details/SNESDevManual/book2/page/n234 Page 2-9-78 of Book II] | * Official Nintendo documentation on LSR: 9.55 on [https://archive.org/details/SNESDevManual/book2/page/n234 Page 2-9-78 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 06:04, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied | 03 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | 0 |
LSR (Logical Shift Right) is a Super FX instruction that shifts all bits of the source register's value to the right one bit while shifting a zero into the most significant bit, storing the result in the destination register. Bit 0 is shifted into CY. The source register itself is left unchanged.
See Also
External Links
- Official Nintendo documentation on LSR: 9.55 on Page 2-9-78 of Book II