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GETBL (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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| | |||
|3EEF | |3EEF | ||
|2 bytes | |2 bytes |
Revision as of 20:33, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3EEF | 2 bytes | 6 to 10 cycles | 6 to 9 cycles | 2 to 6 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
GETBL (Get Byte Low) is a Super FX instruction that loads one byte from the ROM buffer into the low byte of the destination register. GETBL also loads the high byte of the source register into the high byte of the destination register.
See Also
External Links
- Official Super Nintendo development manual on GETBL: 9.37 on page 2-9-53 of Book II
- example: page 2-9-54 of Book II, lbid