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LMULT (Super FX): Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[UMULT]] | * [[UMULT]] | ||
* [[MULT]] | |||
* [[Partial Product Buffer]] | * [[Partial Product Buffer]] | ||
Revision as of 20:38, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3D9F | 2 bytes | 10 or 14 cycles | 10 or 14 cycles | 5 or 9 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
LMULT is a signed multiplication Super FX instruction. The factors are the source register and R6. The exact speed depends on the state of the CFGR register.
LMULT utilizes the 8-bit multiplier four times.[3]
LMULT shares its multiplication circuit with FMULT.
If R4 is specified as the destination register, the product will be invalid.[1]
See Also
External Links
- Official Nintendo documentation on LMULT: 9.52 on page 2-9-73 of Book II
- example: page 2-9-74 of Book II, lbid.
- page 2-8-16 of Book II, lbid.