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LM (Super FX): Difference between revisions
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'''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM. | '''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM. | ||
==== Syntax ==== | |||
<pre> | |||
LM Rn, (xx) | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 02:14, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3DFnxxxx | 4 bytes | 20 cycles | 21 cycles | 11 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LM is a Super FX instruction that loads data from Game Pak RAM.
Syntax
LM Rn, (xx)
See Also
External Links
- Official Nintendo documentation on LM: 9.50 on Page 2-9-70 of Book II