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SMS (Super FX): Difference between revisions

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The selectable RAM address must be an even number between 0 and 510.
The selectable RAM address must be an even number between 0 and 510.
==== Syntax ====
<pre>
SMS (yy), Rn
</pre>


=== See Also ===
=== See Also ===
Line 48: Line 53:
* Official Nintendo documentation on SMS: [https://archive.org/details/SNESDevManual/book2/page/n269 Page 2-9-113 of Book II]
* Official Nintendo documentation on SMS: [https://archive.org/details/SNESDevManual/book2/page/n269 Page 2-9-113 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n270 Page 2-9-114], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n270 Page 2-9-114], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Revision as of 02:30, 4 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
3EAnkk 3 bytes 9 to 14 cycles 13 to 17 cycles 3 to 8 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

SMS is a Super FX instruction that stores a value to the Game Pak.

The selectable RAM address must be an even number between 0 and 510.

Syntax

SMS (yy), Rn

See Also

External Links