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AND (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on AND: 9.11 [https://archive.org/details/SNESDevManual/book2/page/n166 Page 2-9-10 of Book II]
* Official Nintendo documentation on AND: 9.11 [https://archive.org/details/SNESDevManual/book2/page/n166 Page 2-9-10 of Book II]
* AND with immediate addressing: [https://archive.org/details/SNESDevManual/book2/page/n167 Page 2-9-11 of Book II]
* AND with immediate addressing: 9.12 [https://archive.org/details/SNESDevManual/book2/page/n167 Page 2-9-11 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Logical Operation Instructions]]
[[Category:Logical Operation Instructions]]

Revision as of 06:23, 4 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Immediate 3E7n 2 bytes 6 cycles 6 cycles 2 cycles
Implied (type 1) 7n 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

AND is a Super FX instruction that performs a logical AND on the source register and Rn. The conjunction is stored in the destination register. The operand cannot be R0.

Syntax

AND Rn
AND #n

See Also

External Links