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Partial Product Buffer: Difference between revisions
From SnesLab
(see also FMULT, LMULT) |
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The '''Partial Product Buffer''' is 18 bits wide. | The '''Partial Product Buffer''' exists on the [[Super FX]]. It is 18 bits wide. | ||
=== See Also === | === See Also === | ||
* [[FMULT]] | * [[FMULT]] | ||
* [[LMULT]] | * [[LMULT]] | ||
* [[UMULT]] | |||
* [[MULT]] | |||
* [[DIV2]] | |||
=== | === References === | ||
* [https://archive.org/details/SNESDevManual/book2/page/ | * 8.2.1 on [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16 of Book II] of the official Super Nintendo development manual | ||
* [https://archive.org/details/SNESDevManual/book2/page/n156 page 2-8-17 of Book II], lbid. | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Buffers]] | [[Category:Buffers]] |
Latest revision as of 08:08, 4 July 2024
The Partial Product Buffer exists on the Super FX. It is 18 bits wide.
See Also
References
- 8.2.1 on page 2-8-16 of Book II of the official Super Nintendo development manual
- page 2-8-17 of Book II, lbid.