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NOP (Super FX): Difference between revisions
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'''NOP''' (No Operation) is a [[Super FX]] instruction that does almost nothing, other than clear some flags and increment the program counter by one. | '''NOP''' (No Operation) is a [[Super FX]] instruction that does almost nothing, other than clear some flags and increment the program counter by one. | ||
==== Syntax ==== | |||
<pre> | |||
NOP | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 01:00, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied | 01 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
NOP (No Operation) is a Super FX instruction that does almost nothing, other than clear some flags and increment the program counter by one.
Syntax
NOP
See Also
External Links
- Official Nintendo documentation on NOP: 9.68 on Page 2-9-95 of Book II