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LOB (Super FX): Difference between revisions
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'''LOB''' (Low Byte) is a [[Super FX]] instruction that moves the low byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | '''LOB''' (Low Byte) is a [[Super FX]] instruction that moves the low byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | ||
==== Syntax ==== | |||
<pre> | |||
LOB | |||
</pre> | |||
[[File:gsu_lob.png]] | [[File:gsu_lob.png]] |
Revision as of 06:57, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 9E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
LOB (Low Byte) is a Super FX instruction that moves the low byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
Syntax
LOB
See Also
External Links
- Official Nintendo documentation on LOB: paragraph 9.53 on Page 2-9-75 of Book II
- example: page 2-9-76 of Book II, lbid.