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CALL (SPC700): Difference between revisions

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(No flags are affected.)
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No flags are affected.
No flags are affected.
==== Syntax ====
<pre>
CALL !abs
</pre>


=== See Also ===
=== See Also ===

Revision as of 19:14, 6 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Absolute 3F 3 bytes 8 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

CALL is an SPC700 instruction that calls a subroutine. The current program counter is pushed to the stack (high byte first, then low byte). Then the address following the opcode becomes the new value of the program counter.[2]

No flags are affected.

Syntax

CALL !abs

See Also

External Links

  1. Official Nintendo documentation on CALL: Table C-16 in Appendix C-9 of Book I
  2. anomie's spc700 doc