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Barrel Shifter: Difference between revisions

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The [[65c816]] also has a shifter connected to the [[ALU]] and 8-bit data bus.
The [[65c816]] also has a shifter connected to the [[ALU]] and 8-bit data bus.


=== Reference ===
=== See Also ===
* [[Fixed Mode]]
* [[Auto-Increment Mode]]
 
=== References ===
* [https://archive.org/details/SNESDevManual/book2/page/n81 page 1-8-1 of Book II] of the official Super Nintendo development manual
* [https://archive.org/details/SNESDevManual/book2/page/n81 page 1-8-1 of Book II] of the official Super Nintendo development manual
* Figure 1-8-3 on [https://archive.org/details/SNESDevManual/book2/page/n85 page 1-8-5 of Book II], lbid.
* Figure 1-8-3 on [https://archive.org/details/SNESDevManual/book2/page/n85 page 1-8-5 of Book II], lbid.
* Labiak, William.  Figure 2.2: https://archive.org/details/Programming_the_65816/page/n43
* Labiak, William.  Figure 2.2 on [https://archive.org/details/Programming_the_65816/page/n44 page 34]


[[Category:SA-1]]
[[Category:SA-1]]

Latest revision as of 21:54, 7 July 2024

The SA-1 has a barrel shift circuit that treats the Game Pak ROM as a bitstream.

The 65c816 also has a shifter connected to the ALU and 8-bit data bus.

See Also

References