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LEA: Difference between revisions

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'''LEA''' is a [[Super FX]] official macro that loads two immediate bytes.  It is an alias for [[IWT]].  It probably stands for "load effective address."
'''LEA''' is a [[Super FX]] official macro that loads two immediate bytes.  It is an alias for [[IWT]].  It stands for "load effective address."<sup>[2]</sup>


==== Syntax ====
==== Syntax ====
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=== External Links ===
=== External Links ===
* Official Nintendo documentation on LEA: 9.47 on [https://archive.org/details/SNESDevManual/book2/page/n223 Page 2-9-67 of Book II]
* Official Nintendo documentation on LEA: 9.47 on [https://archive.org/details/SNESDevManual/book2/page/n223 Page 2-9-67 of Book II]
* Table 2-2-2 on page 2-2-8 of Book II, lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Three-byte Instructions]]
[[Category:Three-byte Instructions]]

Revision as of 18:30, 8 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Immediate Fnxxxx 3 bytes 9 cycles 9 cycles 3 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LEA is a Super FX official macro that loads two immediate bytes. It is an alias for IWT. It stands for "load effective address."[2]

Syntax

LEA Rn, #xx

See Also

External Links

  • Official Nintendo documentation on LEA: 9.47 on Page 2-9-67 of Book II
  • Table 2-2-2 on page 2-2-8 of Book II, lbid.