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LEA: Difference between revisions
From SnesLab
(definitely does stand for load effective address) |
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LEA Rn, #xx | LEA Rn, #xx | ||
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==== Example ==== | |||
After executing LEA R<sub>3</sub>, #4853h: | |||
R<sub>3</sub> = 4853h | |||
=== See Also === | === See Also === |
Revision as of 22:26, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | Fnxxxx | 3 bytes | 9 cycles | 9 cycles | 3 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LEA is a Super FX official macro that loads two immediate bytes. It is an alias for IWT. It stands for "load effective address."[2]
Syntax
LEA Rn, #xx
Example
After executing LEA R3, #4853h:
R3 = 4853h
See Also
External Links
- Official Nintendo documentation on LEA: 9.47 on Page 2-9-67 of Book II
- Table 2-2-2 on page 2-2-8 of Book II, lbid.