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ASR (Super FX): Difference between revisions
From SnesLab
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R<sub>1</sub> = 27bdh (0010 0111 1011 1101b | R<sub>1</sub> = 27bdh (0010 0111 1011 1101b) | ||
[[File:gsu_asr.png]] | [[File:gsu_asr.png]] |
Revision as of 22:48, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 96 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ASR (Arithmetic Shift Right) is a Super FX instruction that shifts all bits of the source register's value to the right one bit while also leaving the most significant bit unchanged, storing the result in the destination register. Bit 0 is shifted into CY.
Syntax
ASR
Example
Let:
Sreg : R10 Dreg : R1 CY = 0 R10 = 4f7bh (0100 1111 0111 1011b)
After executing ASR:
CY = 1 R1 = 27bdh (0010 0111 1011 1101b)
See Also
External Links
- Official Nintendo documentation on ASR: 9.13 on Page 2-9-12 of Book II
- example: page 2-9-13 of Book II, lbid.