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NOP (Super FX): Difference between revisions

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'''NOP''' is a [[Super FX]] instruction that does almost nothing, other than clear some flags.
{| class="wikitable" style="float:right;clear:right;width:50%"
 
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
|+
|+
|'''Addressing Mode'''
|'''Opcode'''
|'''Opcode'''
|'''Length'''
|'''Length'''
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|'''Cache Speed'''
|'''Cache Speed'''
|+
|+
|[[Implied]] (type 3)
|01
|01
|1 byte
|1 byte
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{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|[[B Flag|B]]
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|[[Sign Flag|S]]
|CY
|[[CY]]
|Z
|[[Zero Flag|Z]]
|+
|+
|0
|0
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|.
|.
|}
|}
'''NOP''' (No Operation) is a [[Super FX]] instruction that does almost nothing, other than clear some flags and increment the program counter by one.
The [[ALT0]] state is restored.
==== Syntax ====
<pre>
NOP
</pre>
=== See Also ===
* [[NOP]]
* [[WDM]]
* [[NOP (SPC700)]]
=== External Links ===
* Official Nintendo documentation on NOP: 9.68 on [https://archive.org/details/SNESDevManual/book2/page/n251 Page 2-9-95 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:GSU Control Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 00:18, 13 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 3) 01 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

NOP (No Operation) is a Super FX instruction that does almost nothing, other than clear some flags and increment the program counter by one.

The ALT0 state is restored.

Syntax

NOP

See Also

External Links