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PLOT (Super FX): Difference between revisions

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(added admode column)
(The ALT0 state is restored.)
 
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|'''Cache Speed'''
|'''Cache Speed'''
|+
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|[[Implied]] (type 1)
|4C
|4C
|1 byte
|1 byte
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|[[Sign Flag|S]]
|[[Sign Flag|S]]
|[[CY]]
|[[CY]]
|Z
|[[Zero Flag|Z]]
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R<sub>1</sub> is automatically incremented after the pixel is plotted.
R<sub>1</sub> is automatically incremented after the pixel is plotted.
The [[ALT0]] state is restored.
==== Syntax ====
<pre>
PLOT
</pre>


=== See Also ===
=== See Also ===
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[[Category:Plot-related Instructions]]
[[Category:Plot-related Instructions]]
[[Category:One-byte Instructions]]
[[Category:One-byte Instructions]]
[[Category:Video]]

Latest revision as of 00:19, 13 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 4C 1 byte 3 to 48 cycles 3 to 51 cycles 1 to 48 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

PLOT is a Super FX instruction that plots a single pixel. The X coordinate is specified by R1. The Y coordinate is specified by R2. The color is specified by COLOR or GETC.

The PLOT circuitry exists inside the Game Pak RAM Controller.

R1 is automatically incremented after the pixel is plotted.

The ALT0 state is restored.

Syntax

PLOT

See Also

External Links