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RETI (SPC700): Difference between revisions
From SnesLab
(→See Also: RTI) |
(→References: added anomie link) |
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=== References === | === References === | ||
* Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L547 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:48, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack | 7F | 1 byte | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
RETI (RETurn from Interrupt) is an SPC700 instruction that returns from an interrupt. All program status word flags are restored after being popped off the stack. The program counter is also popped from the stack.
Syntax
RETI
See Also
References
- Table C-16 in Appendix C-9 of Book I of the official Super Nintendo development manual
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L547