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PCALL (SPC700): Difference between revisions
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# Official Nintendo documentation on PCALL: Table C-16 [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | # Official Nintendo documentation on PCALL: Table C-16 [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | ||
# https://forums.nesdev.org/viewtopic.php?t=13313 | # https://forums.nesdev.org/viewtopic.php?t=13313 | ||
# https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L534 | |||
Revision as of 21:51, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Uppermost Page | 4F | 2 bytes | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
PCALL (uPage CALl) is an SPC700 instruction that runs a subroutine in the Uppermost Page. The operand specifies the low byte of the target address within the uppermost page.
No flags are affected.
Syntax
PCALL upage
PCALL $xx has the same effect as CALL $FFxx.[2]
See Also
External Links
- Official Nintendo documentation on PCALL: Table C-16 Appendix C-9 of Book I
- https://forums.nesdev.org/viewtopic.php?t=13313
- https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L534