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CLR1 (SPC700): Difference between revisions
From SnesLab
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|12 | |12 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|32 | |32 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|52 | |52 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|72 | |72 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|92 | |92 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|B2 | |B2 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|D2 | |D2 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|F2 | |F2 | ||
|2 bytes | |2 bytes | ||
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!colspan="8"|Flags Affected | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|P | |[[Direct Page Flag|P]] | ||
|B | |[[Break Flag|B]] | ||
|H | |[[Half-Carry Flag|H]] | ||
|I | |[[Interrupt Enable Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
|+ | |+ | ||
|. | |. | ||
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|} | |} | ||
'''CLR1''' is an [[SPC700]] command that clears a bit in a [[direct page]] byte. The byte following the opcode determines which byte. The | '''CLR1''' is an [[SPC700]] command that clears a bit in a [[direct page]] byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte. In Nintendo's manual, the high nybble of the opcode is called y. | ||
No flags are affected. | |||
==== Syntax ==== | |||
<pre> | |||
CLR1 dip. bit | |||
</pre> | |||
=== See Also === | === See Also === | ||
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* [[TCLR1]] | * [[TCLR1]] | ||
* [[RMB]] | * [[RMB]] | ||
* [[dip bit]] | |||
=== External Links === | === External Links === | ||
* Official Nintendo documentation on CLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | * Official Nintendo documentation on CLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | ||
* subparagraph 8.2.3.1 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid. | |||
* anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L375 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
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[[Category:Bit Operation Commands]] | [[Category:Bit Operation Commands]] | ||
[[Category:Read-Modify-Write Instructions]] | [[Category:Read-Modify-Write Instructions]] | ||
[[Category:Two-byte Instructions]] |
Latest revision as of 22:18, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Direct Page Bit | 12 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 32 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 52 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 72 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 92 | 2 bytes | 4 cycles | ||||
Direct Page Bit | B2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | D2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | F2 | 2 bytes | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CLR1 is an SPC700 command that clears a bit in a direct page byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte. In Nintendo's manual, the high nybble of the opcode is called y.
No flags are affected.
Syntax
CLR1 dip. bit
See Also
External Links
- Official Nintendo documentation on CLR1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.1 of page 3-8-8, lbid.
- anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L375