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CLR1 (SPC700): Difference between revisions

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(high hybble of opcode is y)
(→‎External Links: added anomie link)
 
Line 88: Line 88:
* Official Nintendo documentation on CLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
* Official Nintendo documentation on CLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
* subparagraph 8.2.3.1 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.
* subparagraph 8.2.3.1 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.
 
* anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L375


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 22:18, 13 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Direct Page Bit 12 2 bytes 4 cycles
Direct Page Bit 32 2 bytes 4 cycles
Direct Page Bit 52 2 bytes 4 cycles
Direct Page Bit 72 2 bytes 4 cycles
Direct Page Bit 92 2 bytes 4 cycles
Direct Page Bit B2 2 bytes 4 cycles
Direct Page Bit D2 2 bytes 4 cycles
Direct Page Bit F2 2 bytes 4 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

CLR1 is an SPC700 command that clears a bit in a direct page byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte. In Nintendo's manual, the high nybble of the opcode is called y.

No flags are affected.

Syntax

CLR1 dip. bit

See Also

External Links