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PER: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 475, on PER: https://archive.org/details/0893037893ProgrammingThe65816/page/n501
* [[Eyes & Lichty]] page 475, on PER: https://archive.org/details/0893037893ProgrammingThe65816/page/475
* [[Labiak]] page 159 on PER: https://archive.org/details/Programming_the_65816/page/n169
* [[Labiak]] page 159 on PER: https://archive.org/details/Programming_the_65816/page/n169
* snes9x implementation of PER: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1685
* snes9x implementation of PER: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1685

Revision as of 14:01, 15 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (PC Relative Long) 62 3 bytes 6 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

PER (Push pc RElative indirect Address) is a 65c816 instruction that pushes a 16-bit sum to the stack. The addends are the program counter after it has been incremented to point to the instruction following PER, and the 16-bit displacement following the PER opcode. The high byte of the sum is pushed before the low byte.

No flags are affected.

Syntax

PER label

See Also

External Links