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COLOR (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
Line 8: | Line 9: | ||
|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |+ | ||
|[[Implied]] (type 1) | |||
|4E | |4E | ||
|1 byte | |1 byte | ||
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|[[ALT2]] | |[[ALT2]] | ||
|[[O/V]] | |[[O/V]] | ||
|S | |[[Sign Flag|S]] | ||
|[[CY]] | |[[CY]] | ||
|Z | |[[Zero Flag|Z]] | ||
|+ | |+ | ||
|0 | |0 | ||
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'''COLOR''' is a [[Super FX]] instruction that loads the [[color register]] with the low byte of the [[source register]]. | '''COLOR''' is a [[Super FX]] instruction that loads the [[color register]] with the low byte of the [[source register]]. | ||
The [[ALT0]] state is restored. | |||
==== Syntax ==== | |||
<pre> | |||
COLOR | |||
</pre> | |||
==== Example ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>6</sub> | |||
R<sub>6</sub> = 9830h | |||
After executing COLOR, the color reg becomes 30h. | |||
=== See Also === | === See Also === | ||
* [[PLOT]] | * [[PLOT]] | ||
* [[RPIX]] | * [[RPIX]] | ||
* [[LOB]] | |||
* [[CMODE]] | |||
=== External Links === | === External Links === |
Latest revision as of 18:11, 16 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 4E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
COLOR is a Super FX instruction that loads the color register with the low byte of the source register.
The ALT0 state is restored.
Syntax
COLOR
Example
Let:
Sreg : R6 R6 = 9830h
After executing COLOR, the color reg becomes 30h.
See Also
External Links
- Official Nintendo documentation on COLOR: 9.30 on Page 2-9-42 of Book II