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COLOR (Super FX): Difference between revisions

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'''COLOR''' is a [[Super FX]] instruction that loads the [[color register]] with the low byte of the [[source register]].
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{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
|+
|+
|'''Addressing Mode'''
|'''Opcode'''
|'''Opcode'''
|'''Length'''
|'''Length'''
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|'''Cache Speed'''
|'''Cache Speed'''
|+
|+
|[[Implied]] (type 1)
|4E
|4E
|1 byte
|1 byte
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!colspan="9"|Flags Affected
!colspan="9"|Flags Affected
|+
|+
|B
|[[B Flag|B]]
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|[[Sign Flag|S]]
|CY
|[[CY]]
|Z
|[[Zero Flag|Z]]
|+
|+
|0
|0
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|.
|.
|}
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'''COLOR''' is a [[Super FX]] instruction that loads the [[color register]] with the low byte of the [[source register]].
The [[ALT0]] state is restored.
==== Syntax ====
<pre>
COLOR
</pre>
==== Example ====
Let:
S<sub>reg</sub> : R<sub>6</sub>
R<sub>6</sub> = 9830h
After executing COLOR, the color reg becomes 30h.
=== See Also ===
* [[PLOT]]
* [[RPIX]]
* [[LOB]]
* [[CMODE]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on COLOR: https://archive.org/details/SNESDevManual/book2/page/n198
* Official Nintendo documentation on COLOR: 9.30 on [https://archive.org/details/SNESDevManual/book2/page/n198 Page 2-9-42 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Plot-related Instructions]]
[[Category:Plot-related Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 18:11, 16 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 4E 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

COLOR is a Super FX instruction that loads the color register with the low byte of the source register.

The ALT0 state is restored.

Syntax

COLOR

Example

Let:

Sreg : R6
R6 = 9830h

After executing COLOR, the color reg becomes 30h.

See Also

External Links