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LSA: Difference between revisions
From SnesLab
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Similarly, SA stands for Source Start Address. It is 16 bits wide. | Similarly, SA stands for Source Start Address. It is 16 bits wide. | ||
=== | === Reference === | ||
# subparagraph 7.3.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n177 page 3-7-11 of Book I] of the official Super Nintendo development manual | # subparagraph 7.3.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n177 page 3-7-11 of Book I] of the official Super Nintendo development manual | ||
[[Category:Audio]] | [[Category:Audio]] |
Latest revision as of 12:43, 17 July 2024
LSA stands for Source Loop Start Address.[1] It is 16 bits wide.
Similarly, SA stands for Source Start Address. It is 16 bits wide.
Reference
- subparagraph 7.3.1.2 of page 3-7-11 of Book I of the official Super Nintendo development manual