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Category:MIDI-Based SPC Sound Engines: Difference between revisions
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This contains a list of SPC Sound Engines whose internal VCMD format contains a match to [[MIDI]]'s own format (at least as far as being able to generally identify it). Except for Loriciel and Silicon Sorcery's SPC sound engines, the header generally does not match MIDI's own format. | This contains a list of [[:Category:SPC Sound Engines|SPC Sound Engines]] whose internal VCMD format contains a match to [[MIDI]]'s own format (at least as far as being able to generally identify it). Except for Loriciel and Silicon Sorcery's SPC sound engines, the header generally does not match MIDI's own format. | ||
The following SPC sound engine pages that satisfy this criteria have not been created yet: | The following SPC sound engine pages that satisfy this criteria have not been created yet: |
Revision as of 21:30, 18 April 2021
This contains a list of SPC Sound Engines whose internal VCMD format contains a match to MIDI's own format (at least as far as being able to generally identify it). Except for Loriciel and Silicon Sorcery's SPC sound engines, the header generally does not match MIDI's own format.
The following SPC sound engine pages that satisfy this criteria have not been created yet:
- ACID (Realtime Associates)
- Advanced Real-time Dynamic Interplay (Not RPM Racing, Wolfenstein 3D or Super 3D Noah's Ark)
- Loriciel Engine
- Silicon Sorcery Engine
- Super Music Driver (Haüs Teknikka)
These SPC engines almost match, but the highest bit of a VCMD has a different meaning:
- Accolade Engine (uses the highest bit to indicate whether there is a delay or not)
- Eurocom Engine (allows VCMD ID duplication through not setting the highest bit)
This category currently contains no pages or media.