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User contributions for KungFuFurby
9 January 2024
- 19:4819:48, 9 January 2024 diff hist +142 N-SPC Engine Caught a typo in Hong Kong '97 with its ID of the ESA DSP register. The other SM Choukyoushi Hitomi games are not affected. current
- 03:1103:11, 9 January 2024 diff hist +10 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding a stub marker citing the under construction nature of this page. current
- 03:1003:10, 9 January 2024 diff hist +1 N-SPC Engine Corrected an error on bit notes for Panning
- 03:1003:10, 9 January 2024 diff hist +1 N-SPC Engine/Nintendo/Koji Kondo/Prototype Corrected an error on bit notes for Panning current
- 03:1003:10, 9 January 2024 diff hist +1 Template:N-SPC VCMD Set Table Corrected an error on bit notes for Panning current
- 03:0803:08, 9 January 2024 diff hist +10 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a stub marker citing the under construction nature of this page. current
7 January 2024
- 23:4323:43, 7 January 2024 diff hist +3 m Template:N-SPC VCMD Set Table Made an error on the NOP command with the source variant (it skips two bytes, not one)
- 18:5918:59, 7 January 2024 diff hist 0 m N-SPC Engine →Tremolo Off (VCMD $EC)
- 18:4218:42, 7 January 2024 diff hist −72 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Instrument Format: Removed an accidentally included fractional pitch base multiplier from the instrument section.
23 September 2023
- 22:0522:05, 23 September 2023 diff hist +357 David Whittaker Sound Engine Adding info for a second build found in World Class Rugby current
- 21:5821:58, 23 September 2023 diff hist +188 David Whittaker Sound Engine/Build Sorting One new build and changing formatting to match other wiki pages' game highlighting current
10 September 2023
- 19:4019:40, 10 September 2023 diff hist −1 N-SPC Engine Made an error on the NOP command with the source variant (it skips two bytes, not one)
4 September 2023
- 17:4017:40, 4 September 2023 diff hist +16 m N-SPC Engine/Nintendo/Build Sorting No edit summary current
2 September 2023
- 17:3617:36, 2 September 2023 diff hist +4 m N-SPC Engine/Source Variant Build Sorting No edit summary current
3 July 2023
- 20:4020:40, 3 July 2023 diff hist +206 Blargg's trick Go into a little bit more specific detail on how to pull this off...
- 20:2820:28, 3 July 2023 diff hist +13 SPC700/IPL ROM Rename step 3 to receive and specify that the SNES is the source
13 June 2023
- 23:2523:25, 13 June 2023 diff hist +536 N-SPC Engine/Imagitec Design Adding Dragon's Magic (Konami logo), which branched off of American Gladiators. current
- 23:1223:12, 13 June 2023 diff hist +274 N-SPC Engine/Imagitec Design/Build Sorting Found a new N-SPC build in Dragon's Magic (JP version of Dragon's Lair) at the Konami logo. Mostly similar to American Gladiators, which is already barebones to begin with... so it's marked as a branch. current
21 May 2023
- 02:2502:25, 21 May 2023 diff hist −42 N-SPC Engine/Kemco Master Volume -> Main Volume current
- 01:2901:29, 21 May 2023 diff hist +280 David Whittaker Sound Engine Italicizing game names
- 01:2301:23, 21 May 2023 diff hist −36 N-SPC Engine/Nintendo/Koji Kondo Replacing my under construction note with the standard stub template. current
- 01:1301:13, 21 May 2023 diff hist +12 N-SPC Engine/Source Variant Build Sorting Completing the italicization process
- 01:1201:12, 21 May 2023 diff hist +88 N-SPC Engine/Nintendo/Build Sorting If game names are being italicized, you're going to need a lot more italics than what you came up with.
26 February 2023
- 17:5617:56, 26 February 2023 diff hist +93 Category:MIDI-Based SPC Sound Engines Re-adding Accolade, mostly as a result of tracing finding a VCMD that was also from MIDI (meaning it had a mixture of actual MIDI and unofficial MIDI).
21 January 2023
- 18:2518:25, 21 January 2023 diff hist +111 Category:MIDI-Based SPC Sound Engines Removed Accolade and added Game Studio, also sorted out Alfa System and Eurocom.
23 November 2022
- 18:0418:04, 23 November 2022 diff hist +367 N-SPC Engine/Nintendo/Build Sorting Adding Yumiko Kanki to the Nintendo section for build sorting
- 18:0218:02, 23 November 2022 diff hist +8 N-SPC Engine/Nintendo Marking this under the Unique cases instead because it is a one-game case (only found in Special Tee Shot, but it has two builds)... current
- 18:0118:01, 23 November 2022 diff hist +54 N-SPC Engine/Nintendo Adding Yumiko Kanki to the Nintendo section
18 August 2022
- 15:0115:01, 18 August 2022 diff hist +11 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.3 (referring to Gods) either. Huh.
13 August 2022
- 02:3602:36, 13 August 2022 diff hist 0 David Whittaker Sound Engine →L/R Voice Volume (VCMD $F3): Correct an accidental self-reference when describing the scaling behavior for later versions.
12 August 2022
- 22:5622:56, 12 August 2022 diff hist 0 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.0
- 19:2719:27, 12 August 2022 diff hist 0 David Whittaker Sound Engine →V2.0-V4.0a: Accidentally got these two backwards.
8 August 2022
- 22:5622:56, 8 August 2022 diff hist +188 David Whittaker Sound Engine Corrected $F5 VCMD notes and added some fine print for global transposition, since on earlier versions one of the channels is not affected.
26 June 2022
- 19:3419:34, 26 June 2022 diff hist +23 Category:MIDI-Based SPC Sound Engines Adding Mindscape, courtesy of discovering a MIDI-based VCMD set for Mario's Early Years (though some extra lookup may need to be done, critically the key on/off commands and that familiar $FF $2F EOF command is there).
16 June 2022
- 15:3115:31, 16 June 2022 diff hist 0 m N-SPC Engine No edit summary
10 June 2022
- 01:1401:14, 10 June 2022 diff hist −50 N-SPC Engine Change Michelle Simon/Tommy Tallarico to Virgin, citing a sound driver credit for Matt From in Super Slap Shot's instruction manual.
6 June 2022
1 June 2022
- 05:0605:06, 1 June 2022 diff hist +390 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era F-Zero build
8 April 2022
- 17:0017:00, 8 April 2022 diff hist +167 AddMusicK Clarification on how AddmusicK came to be after digging out that Discord message from the SMWCentral server that clarified its origins somewhat...
10 March 2022
- 15:0315:03, 10 March 2022 diff hist +100 N-SPC Engine/Nintendo/Build Sorting Adding beta version of Mario Paint
- 15:0215:02, 10 March 2022 diff hist 0 N-SPC Engine/Nintendo/Build Sorting Moving Mario Paint back under Hirokazu Tanaka after confirming that there is leftover code from Mario Paint still inside it (along with the resulting ARAM map matches).
23 February 2022
- 01:5701:57, 23 February 2022 diff hist +581 N-SPC Engine/Kemco Updating $2143/$F7 to account for some updates on some command specifications as well as confirming that the values that otherwise do nothing also technically act as a pause due to the polling nature of $2143/$F7.
21 February 2022
- 18:3218:32, 21 February 2022 diff hist +461 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 18:2518:25, 21 February 2022 diff hist +10 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating this to go to the Koji Kondo page instead
- 18:1918:19, 21 February 2022 diff hist +50 N-SPC Engine/Yoshidayama-Workshop/Build Sorting Adding category that was accidentally omitted
- 18:1718:17, 21 February 2022 diff hist +20 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating this to go to the Koji Kondo page instead
- 18:1618:16, 21 February 2022 diff hist +9 N-SPC Engine/Prototype Changed redirect target from N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype current Tag: Redirect target changed
- 18:1418:14, 21 February 2022 diff hist +46 N N-SPC Engine/Koji Kondo Redirected page to N-SPC Engine/Nintendo/Koji Kondo current Tag: New redirect
- 00:2000:20, 21 February 2022 diff hist +2,444 N-SPC Engine/Nintendo/Koji Kondo Adding the other two CPUIO registers for Super Mario All-Stars
20 February 2022
- 21:3421:34, 20 February 2022 diff hist +2,912 N-SPC Engine/Nintendo/Koji Kondo Add in two out of four CPUIO registers for Super Mario All-Stars