User contributions
- 02:25, 21 May 2023 diff hist -42 N-SPC Engine/Kemco Master Volume -> Main Volume current
- 01:29, 21 May 2023 diff hist +280 David Whittaker Sound Engine Italicizing game names
- 01:23, 21 May 2023 diff hist -36 N-SPC Engine/Nintendo/Koji Kondo Replacing my under construction note with the standard stub template. current
- 01:13, 21 May 2023 diff hist +12 N-SPC Engine/Source Variant Build Sorting Completing the italicization process current
- 01:12, 21 May 2023 diff hist +88 N-SPC Engine/Nintendo/Build Sorting If game names are being italicized, you're going to need a lot more italics than what you came up with. current
- 17:56, 26 February 2023 diff hist +93 Category:MIDI-Based SPC Sound Engines Re-adding Accolade, mostly as a result of tracing finding a VCMD that was also from MIDI (meaning it had a mixture of actual MIDI and unofficial MIDI). current
- 18:25, 21 January 2023 diff hist +111 Category:MIDI-Based SPC Sound Engines Removed Accolade and added Game Studio, also sorted out Alfa System and Eurocom.
- 18:04, 23 November 2022 diff hist +367 N-SPC Engine/Nintendo/Build Sorting Adding Yumiko Kanki to the Nintendo section for build sorting
- 18:02, 23 November 2022 diff hist +8 N-SPC Engine/Nintendo Marking this under the Unique cases instead because it is a one-game case (only found in Special Tee Shot, but it has two builds)... current
- 18:01, 23 November 2022 diff hist +54 N-SPC Engine/Nintendo Adding Yumiko Kanki to the Nintendo section
- 15:01, 18 August 2022 diff hist +11 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.3 (referring to Gods) either. Huh.
- 02:36, 13 August 2022 diff hist 0 David Whittaker Sound Engine →L/R Voice Volume (VCMD $F3): Correct an accidental self-reference when describing the scaling behavior for later versions.
- 22:56, 12 August 2022 diff hist 0 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.0
- 19:27, 12 August 2022 diff hist 0 David Whittaker Sound Engine →V2.0-V4.0a: Accidentally got these two backwards.
- 22:56, 8 August 2022 diff hist +188 David Whittaker Sound Engine Corrected $F5 VCMD notes and added some fine print for global transposition, since on earlier versions one of the channels is not affected.
- 19:34, 26 June 2022 diff hist +23 Category:MIDI-Based SPC Sound Engines Adding Mindscape, courtesy of discovering a MIDI-based VCMD set for Mario's Early Years (though some extra lookup may need to be done, critically the key on/off commands and that familiar $FF $2F EOF command is there).
- 15:31, 16 June 2022 diff hist 0 m N-SPC Engine
- 01:14, 10 June 2022 diff hist -50 N-SPC Engine Change Michelle Simon/Tommy Tallarico to Virgin, citing a sound driver credit for Matt From in Super Slap Shot's instruction manual.
- 16:25, 6 June 2022 diff hist +1 m SPC700/IPL ROM →Step 1 (SPC700 Initializes Itself)
- 05:06, 1 June 2022 diff hist +390 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era F-Zero build
- 17:00, 8 April 2022 diff hist +167 AddMusicK Clarification on how AddmusicK came to be after digging out that Discord message from the SMWCentral server that clarified its origins somewhat... current
- 15:03, 10 March 2022 diff hist +100 N-SPC Engine/Nintendo/Build Sorting Adding beta version of Mario Paint
- 15:02, 10 March 2022 diff hist 0 N-SPC Engine/Nintendo/Build Sorting Moving Mario Paint back under Hirokazu Tanaka after confirming that there is leftover code from Mario Paint still inside it (along with the resulting ARAM map matches).
- 01:57, 23 February 2022 diff hist +581 N-SPC Engine/Kemco Updating $2143/$F7 to account for some updates on some command specifications as well as confirming that the values that otherwise do nothing also technically act as a pause due to the polling nature of $2143/$F7.
- 18:32, 21 February 2022 diff hist +461 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format
- 18:25, 21 February 2022 diff hist +10 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating this to go to the Koji Kondo page instead
- 18:19, 21 February 2022 diff hist +50 N-SPC Engine/Yoshidayama-Workshop/Build Sorting Adding category that was accidentally omitted
- 18:17, 21 February 2022 diff hist +20 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating this to go to the Koji Kondo page instead current
- 18:16, 21 February 2022 diff hist +9 N-SPC Engine/Prototype Changed redirect target from N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype current Tag: Redirect target changed
- 18:14, 21 February 2022 diff hist +46 N N-SPC Engine/Koji Kondo Redirected page to N-SPC Engine/Nintendo/Koji Kondo current Tag: New redirect
- 00:20, 21 February 2022 diff hist +2,444 N-SPC Engine/Nintendo/Koji Kondo Adding the other two CPUIO registers for Super Mario All-Stars
- 21:34, 20 February 2022 diff hist +2,912 N-SPC Engine/Nintendo/Koji Kondo Add in two out of four CPUIO registers for Super Mario All-Stars
- 21:12, 20 February 2022 diff hist +60 N-SPC Engine/Nintendo/Koji Kondo Adding categories
- 20:59, 20 February 2022 diff hist +1,417 N N-SPC Engine/Nintendo/Koji Kondo Initial page creation. Lots of scaffolding here...
- 20:56, 20 February 2022 diff hist +164 N-SPC Engine/Nintendo/Build Sorting Accidentally forgot Super Donkey 1 from the Gigaleak.
- 20:52, 20 February 2022 diff hist -889 N-SPC Engine/Prototype/Build Sorting Redirecting to the build sorting page for Nintendo's N-SPC variant because all of these are now under Koji Kondo current Tag: New redirect
- 20:51, 20 February 2022 diff hist +916 N-SPC Engine/Nintendo/Build Sorting Adding Prototype here under Koji Kondo
- 20:37, 20 February 2022 diff hist -57 N-SPC Engine/Nintendo Add a link to the Prototype variant under Koji Kondo
- 20:36, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format KungFuFurby moved page N-SPC Engine/Prototype/SFX Sequence Format to N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format: Prototype and later variants share the same SFX sequence format (except for adapting to more modern N-SPC VCMD IDs)
- 20:36, 20 February 2022 diff hist +66 N N-SPC Engine/Prototype/SFX Sequence Format KungFuFurby moved page N-SPC Engine/Prototype/SFX Sequence Format to N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format: Prototype and later variants share the same SFX sequence format (except for adapting to more modern N-SPC VCMD IDs) current Tag: New redirect
- 20:35, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype
- 20:35, 20 February 2022 diff hist +56 N N-SPC Engine/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype current Tag: New redirect
- 20:33, 20 February 2022 diff hist +260 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Marking under construction due to this carrying over beyond the Prototype variant (and the research being incomplete on later SFX sequence revisions).
- 20:29, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Prototype to N-SPC Engine/Koji Kondo/Prototype: Everything in here falls under Koji Kondo based off of the SFX sequence carrying over to later games. Thus, marking as a subset.
- 20:29, 20 February 2022 diff hist +47 N N-SPC Engine/Prototype KungFuFurby moved page N-SPC Engine/Prototype to N-SPC Engine/Koji Kondo/Prototype: Everything in here falls under Koji Kondo based off of the SFX sequence carrying over to later games. Thus, marking as a subset. Tag: New redirect
- 02:00, 20 February 2022 diff hist +1 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Engine Control (Command $01-$7F)
- 01:52, 20 February 2022 diff hist +5 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Load Data (Command $FF)
- 01:47, 20 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Small correction
- 22:15, 18 February 2022 diff hist -10 N-SPC Engine →Phrase Format
- 22:15, 18 February 2022 diff hist -10 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format