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DEC (Super FX): Difference between revisions
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |+ | ||
|[[Implied]] (type 1) | |||
|En | |En | ||
|1 byte | |1 byte | ||
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!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|B | |[[B Flag|B]] | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |[[Sign Flag|S]] | ||
|CY | |[[CY]] | ||
|Z | |[[Zero Flag|Z]] | ||
|+ | |+ | ||
|0 | |0 | ||
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|0 | |0 | ||
|. | |. | ||
| | |S | ||
|. | |. | ||
| | |Z | ||
|} | |} | ||
'''DEC''' is a [[Super FX]] instruction that decrements a register by one. The register selected can be from R<sub>0</sub> to R<sub>14</sub>. | |||
The [[ALT0]] state is restored. | |||
==== Syntax ==== | |||
<pre> | |||
DEC Rn | |||
</pre> | |||
==== Example ==== | |||
Let: | |||
R<sub>9</sub> = a3f7h | |||
After executing DEC R<sub>9</sub>: | |||
R<sub>9</sub> = a3f6h | |||
=== See Also === | |||
* [[INC (Super FX)]] | |||
* [[DEC]] | |||
* [[DEC (SPC700)]] | |||
* [[DEX]] | |||
* [[DEY]] | |||
=== External Links === | === External Links === | ||
* Official Nintendo documentation on DEC: [https://archive.org/details/SNESDevManual/book2/page/n199 | * Official Nintendo documentation on DEC: 9.31 on [https://archive.org/details/SNESDevManual/book2/page/n199 page 2-9-43 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Arithmetic Operation Instructions]] | [[Category:Arithmetic Operation Instructions]] | ||
[[Category:One-byte Instructions]] |
Latest revision as of 18:43, 30 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | En | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | S | . | Z |
DEC is a Super FX instruction that decrements a register by one. The register selected can be from R0 to R14.
The ALT0 state is restored.
Syntax
DEC Rn
Example
Let:
R9 = a3f7h
After executing DEC R9:
R9 = a3f6h
See Also
External Links
- Official Nintendo documentation on DEC: 9.31 on page 2-9-43 of Book II