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DIV2 (Super FX): Difference between revisions

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'''DIV2''' (DIVide by 2)  is a [[Super FX]] instruction that shifts a register's bits one place to the right while also leaving the most significant bit unchanged. Unlike [[ASR]], the output becomes zero if the input is 0xFFFF.
{| class="wikitable" style="float:right;clear:right;width:50%"
 
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
|+
|+
|'''Addressing Mode'''
|'''Opcode'''
|'''Opcode'''
|'''Length'''
|'''Length'''
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|'''Cache Speed'''
|'''Cache Speed'''
|+
|+
|[[Implied]] (type 1)
|3D96
|3D96
|2 bytes
|2 bytes
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|[[B Flag|B]]
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|[[Sign Flag|S]]
|CY
|[[CY]]
|Z
|[[Zero Flag|Z]]
|+
|+
|0
|0
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|0
|0
|.
|.
|
|S
|
|CY
|
|Z
|}
|}
'''DIV2''' (DIVide by 2)  is a [[Super FX]] instruction that shifts the value of the [[source register]]'s bits one place to the right while also leaving the most significant bit unchanged, storing the quotient in the [[destination register]].  The source register itself is left unchanged.  Unlike [[ASR]], the output becomes zero if the input is 0xFFFF.
The [[ALT0]] state is restored.
The source and destination registers should be specified in advance using [[WITH]], [[FROM]], or [[TO]].  Otherwise, R<sub>0</sub> serves as the default.
==== Syntax ====
<pre>
DIV2
</pre>
==== Example ====
Let:
S<sub>reg</sub> : R<sub>7</sub>
D<sub>reg</sub> : R<sub>2</sub>
R<sub>7</sub> = 4635h (0100 0110 0011 0101b)
CY = 0
After executing DIV2:
R<sub>7</sub> = 231Ah (0010 0011 0001 1010b)
CY = 1


=== See Also ===
=== See Also ===
* [[ASL]]
* [[ASL]]
* [[ASR]]
* [[ASR]]
* [[LSR (Super FX)]]
* [[LSR (SPC700)]]
* [[LSR]]
* [[LSR]]
* [[DIV (SPC700)]]
* [[ALT1]]
=== External Links ===
* Official Nintendo documentation on DIV2: 9.32 on [https://archive.org/details/SNESDevManual/book2/page/n200 page 2-9-44 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n201 page 2-9-45], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Arithmetic Operation Instructions]]
[[Category:Arithmetic Operation Instructions]]
[[Category:Two-byte Instructions]]
[[Category:Expects Sreg/Dreg Prearranged]]

Latest revision as of 18:44, 30 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 3D96 2 bytes 6 cycles 6 cycles 2 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . S CY Z

DIV2 (DIVide by 2) is a Super FX instruction that shifts the value of the source register's bits one place to the right while also leaving the most significant bit unchanged, storing the quotient in the destination register. The source register itself is left unchanged. Unlike ASR, the output becomes zero if the input is 0xFFFF.

The ALT0 state is restored.

The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.

Syntax

DIV2

Example

Let:

Sreg : R7
Dreg : R2
R7 = 4635h (0100 0110 0011 0101b)
CY = 0

After executing DIV2:

R7 = 231Ah (0010 0011 0001 1010b)
CY = 1

See Also

External Links