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!colspan="8"|Basic Info
!colspan="8"|Basic Info
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|'''Addressing Mode'''
|'''Opcode'''
|'''Opcode'''
|'''Length'''
|'''Length'''
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|[[Implied]] (type 1)
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|1 byte
|3 or 5 cycles
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|1 or 2 cycles
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|3E8n
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|2 bytes
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!colspan="9"|Flags Affected
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|B
|[[B Flag|B]]
|[[ALT1]]
|[[ALT1]]
|[[ALT2]]
|[[ALT2]]
|[[O/V]]
|[[O/V]]
|S
|[[Sign Flag|S]]
|[[CY]]
|[[CY]]
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|[[Zero Flag|Z]]
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'''MULT''' is a [[Super FX]] instruction that performs a signed multiplication.
'''MULT''' is a [[Super FX]] instruction that performs a signed multiplication. One of the factors is the low byte of the [[source register]].  The other factor may be any register from R<sub>0</sub> to R<sub>15</sub> or an immediate int from 0 to 15.  The product is stored in the [[destination register]].
 
MULT utilizes the 8-bit multiplier only once, so it is fast.<sup>[2]</sup>
 
The exact number of cycles depends on the state of the [[CFGR]] register.
 
The [[ALT0]] state is restored.
 
The source and destination registers should be specified in advance using [[WITH]], [[FROM]], or [[TO]].  Otherwise, R<sub>0</sub> serves as the default.
 
==== Syntax ====
<pre>
MULT Rn
MULT #n
</pre>
 
==== Example 1 ====
Let:
S<sub>reg</sub> : R<sub>5</sub>
D<sub>reg</sub> : R<sub>2</sub>
R<sub>5</sub> = 52cfh
R<sub>1</sub> = 63cfh
After executing MULT R<sub>1</sub>:
R<sub>2</sub> = 0961h
 
==== Example 2 ====
Let:
S<sub>reg</sub> : R<sub>3</sub>
D<sub>reg</sub> : R<sub>4</sub>
R<sub>3</sub> = 95c6h
After executing MULT #9:
R<sub>4</sub> = fdf6h


=== See Also ===
=== See Also ===
* [[UMULT]]
* [[UMULT]]
* [[FMULT]]
* [[FMULT]]
* [[LMULT]]
* [[DIV2]]
* [[ALT2]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on MULT: [https://archive.org/details/SNESDevManual/book2/page/n249 Page 2-9-93 of Book II]
# Official Nintendo documentation on MULT: 9.66 on [https://archive.org/details/SNESDevManual/book2/page/n249 Page 2-9-93 of Book II]
# 8.2 "Multiplication Instructions" on [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16 of Book II], lbid.


[[Category:ASM]]
[[Category:ASM]]
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[[Category:Arithmetic Operation Instructions]]
[[Category:Arithmetic Operation Instructions]]
[[Category:Two-byte Instructions]]
[[Category:Two-byte Instructions]]
[[Category:Expects Sreg/Dreg Prearranged]]

Latest revision as of 19:22, 30 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 8n 1 byte 3 or 5 cycles 3 or 5 cycles 1 or 2 cycles
Immediate 3E8n 2 bytes 6 or 8 cycles 6 or 8 cycles 2 or 3 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . S . Z

MULT is a Super FX instruction that performs a signed multiplication. One of the factors is the low byte of the source register. The other factor may be any register from R0 to R15 or an immediate int from 0 to 15. The product is stored in the destination register.

MULT utilizes the 8-bit multiplier only once, so it is fast.[2]

The exact number of cycles depends on the state of the CFGR register.

The ALT0 state is restored.

The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.

Syntax

MULT Rn
MULT #n

Example 1

Let:

Sreg : R5
Dreg : R2
R5 = 52cfh
R1 = 63cfh

After executing MULT R1:

R2 = 0961h

Example 2

Let:

Sreg : R3
Dreg : R4
R3 = 95c6h

After executing MULT #9:

R4 = fdf6h

See Also

External Links

  1. Official Nintendo documentation on MULT: 9.66 on Page 2-9-93 of Book II
  2. 8.2 "Multiplication Instructions" on page 2-8-16 of Book II, lbid.