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LM (Super FX): Difference between revisions
From SnesLab
(The ALT0 state is restored.) |
(→See Also: Lunar magic) |
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(2 intermediate revisions by the same user not shown) | |||
Line 26: | Line 26: | ||
|[[Sign Flag|S]] | |[[Sign Flag|S]] | ||
|[[CY]] | |[[CY]] | ||
|Z | |[[Zero Flag|Z]] | ||
|+ | |+ | ||
|0 | |0 | ||
Line 55: | Line 55: | ||
=== See Also === | === See Also === | ||
* [[Lunar Magic]] | |||
* [[LMS]] | * [[LMS]] | ||
* [[RAMB]] | * [[RAMB]] | ||
* [[ALT1]] | * [[ALT1]] | ||
* [[SM]] | * [[SM]] | ||
* [[SMS]] | |||
=== External Links === | === External Links === |
Latest revision as of 11:18, 31 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3DFnxxxx | 4 bytes | 20 cycles | 21 cycles | 11 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LM (Load from raM) is a Super FX instruction that loads data from Game Pak RAM.
The ALT0 state is restored.
Syntax
LM Rn, (xx)
Example
Let:
(70:bacch) = 28h (70:bacdh) = 96h RAMBR = 70h
After executing LM R9, (0bacch):
R9 = 9628h
See Also
External Links
- Official Nintendo documentation on LM: 9.50 on Page 2-9-70 of Book II