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LM (Super FX): Difference between revisions

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!colspan="8"|Basic Info
!colspan="8"|Basic Info
|+
|+
|'''Addressing Mode'''
|'''Opcode'''
|'''Opcode'''
|'''Length'''
|'''Length'''
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|'''Cache Speed'''
|'''Cache Speed'''
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|3DFnxxxx
|3DFnxxxx
|4 bytes
|4 bytes
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|[[B Flag|B]]
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|[[Sign Flag|S]]
|CY
|[[CY]]
|Z
|[[Zero Flag|Z]]
|+
|+
|0
|0
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'''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM.
'''LM''' (Load from raM) is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM.
 
The [[ALT0]] state is restored.
 
==== Syntax ====
<pre>
LM Rn, (xx)
</pre>
 
==== Example ====
Let:
(70:bacch) = 28h
(70:bacdh) = 96h
RAMBR = 70h
After executing LM R<sub>9</sub>, (0bacch):
R<sub>9</sub> = 9628h


=== See Also ===
=== See Also ===
* [[Lunar Magic]]
* [[LMS]]
* [[LMS]]
* [[RAMB]]
* [[ALT1]]
* [[SM]]
* [[SMS]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on LM: [https://archive.org/details/SNESDevManual/book2/page/n226 Page 2-9-70 of Book II]
* Official Nintendo documentation on LM: 9.50 on [https://archive.org/details/SNESDevManual/book2/page/n226 Page 2-9-70 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Latest revision as of 11:18, 31 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
3DFnxxxx 4 bytes 20 cycles 21 cycles 11 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LM (Load from raM) is a Super FX instruction that loads data from Game Pak RAM.

The ALT0 state is restored.

Syntax

LM Rn, (xx)

Example

Let:

(70:bacch) = 28h
(70:bacdh) = 96h
RAMBR = 70h

After executing LM R9, (0bacch):

R9 = 9628h

See Also

External Links