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STZ: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 507, on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/507
* [[Eyes & Lichty]] page 507, on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/507
* "Storing Zero to Memory," page 103, lbid. https://archive.org/details/0893037893ProgrammingThe65816/page/n129
* "Storing Zero to Memory," page 103, lbid. https://archive.org/details/0893037893ProgrammingThe65816/page/103
* [[Labiak]] page 188 on STZ: https://archive.org/details/Programming_the_65816/page/n198
* [[Labiak]] page 188 on STZ: https://archive.org/details/Programming_the_65816/page/n198
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317

Revision as of 02:11, 1 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Absolute 9C 3 bytes 4 cycles*
Direct Page 64 2 bytes 3 cycles*
Absolute Indexed by X 9E 3 bytes 5 cycles*
Direct Page Indexed by X 74 2 bytes 4 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

STZ (Store Zero) is a 65c816 instruction that zeros out memory. The size of the accumulator determines how many zero bytes are written.

STZ has the same effect as STA when the accumulator is zero.

No flags are affected.

Syntax

STZ addr
STZ dp
STZ addr, X
STZ dp, X
Cycle Penalties

See Also

External Links