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NOP (SPC700): Difference between revisions
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'''NOP''' is an [[SPC700]] instruction that does nothing. | '''NOP''' is an [[SPC700]] instruction that does nothing (other than increment the [[program counter]] by one). | ||
No flags are affected. | No flags are affected. | ||
Line 48: | Line 48: | ||
* [[STOP (SPC700)]] | * [[STOP (SPC700)]] | ||
* [[NOP]] | * [[NOP]] | ||
* [[WDM]] | |||
* [[NOP (Super FX)]] | * [[NOP (Super FX)]] | ||
Latest revision as of 23:33, 8 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | 00 | 1 byte | 2 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
NOP is an SPC700 instruction that does nothing (other than increment the program counter by one).
No flags are affected.
Syntax
NOP
See Also
External Links
- Official Nintendo documentation on NOP: Table C-20 in Appendix C-10
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L512