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Noise Flag: Difference between revisions
From SnesLab
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The '''Noise Flag''' is a [[Super Scope]] feature. | The '''Noise Flag''' is a [[Super Scope]] feature. It is set whenever a signal whose cycle time is different from what the Super Scope expects is detected. | ||
=== See Also === | === See Also === | ||
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* [[Pause Bit]] | * [[Pause Bit]] | ||
=== | === References === | ||
* subparagraph 4.4.4 on [https://archive.org/details/SNESDevManual/book2/page/n348 page 4-4-8 of Book II] of the official Super Nintendo development manual | * subparagraph 4.4.4 on [https://archive.org/details/SNESDevManual/book2/page/n348 page 4-4-8 of Book II] of the official Super Nintendo development manual | ||
* [https://archive.org/details/SNESDevManual/book2/page/n344 page 4-4-4 of Book II], lbid. | * [https://archive.org/details/SNESDevManual/book2/page/n344 page 4-4-4 of Book II], lbid. |
Latest revision as of 18:01, 9 August 2024
The Noise Flag is a Super Scope feature. It is set whenever a signal whose cycle time is different from what the Super Scope expects is detected.
See Also
References
- subparagraph 4.4.4 on page 4-4-8 of Book II of the official Super Nintendo development manual
- page 4-4-4 of Book II, lbid.