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RET (SPC700): Difference between revisions
From SnesLab
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The subroutine is usually called using [[CALL]], [[TCALL]], or [[PCALL]]. | |||
=== See Also === | === See Also === |
Latest revision as of 21:58, 10 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack | 6F | 1 byte | 5 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
RET (RETurn) is an SPC700 instruction that returns from a subroutine. The program counter is popped from the stack.
No flags are affected.
Syntax
RET
The subroutine is usually called using CALL, TCALL, or PCALL.
See Also
References
- Table C-16 in Appendix C-9 of Book I of the official Super Nintendo development manual
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L546