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BEQ (SPC700): Difference between revisions

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'''BEQ''' is an [[SPC700]] instruction that performs a branch when the [[zero flag]] is set.
'''BEQ''' is an [[SPC700]] instruction that performs a branch when the [[zero flag]] is set.  If the zero flag is clear, control simply falls through BEQ to the next instruction.


No flags are affected.
No flags are affected.
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BEQ rel
BEQ rel
</pre>
</pre>
Where rel is a two's complement offset.


=== See Also ===
=== See Also ===
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=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on BEQ: Table C-15,  [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* Official Super Nintendo development manual on BEQ: Table C-15,  [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L360


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 15:22, 14 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Program Counter Relative F0 2 bytes when condition false: 2 cycles

when condition true: 4 cycles

Flags Affected
N V P B H I Z C
. . . . . . . .

BEQ is an SPC700 instruction that performs a branch when the zero flag is set. If the zero flag is clear, control simply falls through BEQ to the next instruction.

No flags are affected.

Syntax

BEQ rel

Where rel is a two's complement offset.

See Also

External Links