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Category:MIDI-Based SPC Sound Engines: Difference between revisions

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(Adding Alfa System Engine due to catching the MIDI header. However, its data is suspected to be compressed.)
(I have determined that Eurocom's sound engine has a more complex case involving its ability to use backreferencing.)
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* [[Accolade Engine]] ''(uses the highest bit to indicate whether there is a delay or not)''
* [[Accolade Engine]] ''(uses the highest bit to indicate whether there is a delay or not)''
* [[Bits Studios Engine]] ''(allows VCMD ID duplication through not setting the highest bit)''
* [[Bits Studios Engine]] ''(allows VCMD ID duplication through not setting the highest bit)''
* [[Eurocom Engine]] ''(allows VCMD ID duplication through not setting the highest bit)''


Further investigation is required for these cases...
Further investigation is required for these cases...
* [[Alfa System Engine]] ''(the internal data is suspected to be compressed: the MIDI header was discovered, hence its inclusion here)''
* [[Alfa System Engine]] ''(the internal data is suspected to be compressed: the MIDI header was discovered, hence its inclusion here)''
* [[Eurocom Engine]] ''(the sound driver contains the ability to use backreferencing, somewhat akin to SNESGSS's, though I need to do some more analysis of this one, as this one has some more features... and nesting support)''


[[Category:SPC Sound Engines]]
[[Category:SPC Sound Engines]]

Revision as of 20:14, 11 September 2021

This contains a list of SPC Sound Engines whose internal VCMD format contains a match to MIDI's own format (at least as far as being able to generally identify it). Except for Loriciel and Silicon Sorcery's SPC sound engines, the header generally does not match MIDI's own format.

The following SPC sound engine pages that satisfy this criteria have not been created yet:

These SPC engines almost match, but the highest bit of a VCMD has a different meaning:

Further investigation is required for these cases...

  • Alfa System Engine (the internal data is suspected to be compressed: the MIDI header was discovered, hence its inclusion here)
  • Eurocom Engine (the sound driver contains the ability to use backreferencing, somewhat akin to SNESGSS's, though I need to do some more analysis of this one, as this one has some more features... and nesting support)

This category currently contains no pages or media.