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N-SPC Engine/Nintendo: Difference between revisions
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* [[N-SPC Engine/Nintendo/Tetris and Dr. Mario|Tetris and Dr. Mario]] | * [[N-SPC Engine/Nintendo/Tetris and Dr. Mario|Tetris and Dr. Mario]] | ||
* [[N-SPC Engine/Nintendo/Nintendo Power Menu Program|Nintendo Power Menu Program]] | * [[N-SPC Engine/Nintendo/Nintendo Power Menu Program|Nintendo Power Menu Program]] | ||
* [[N-SPC Engine/Nintendo/Super Scope 6 (Blastris)|Super Scope 6 (Blastris)]] | * [[N-SPC Engine/Nintendo/Super Scope 6 (Blastris)|Super Scope 6 (Blastris)]] | ||
Revision as of 18:55, 29 October 2021
Go back to N-SPC Engine
If you're looking for Super Mario World or Pilotwings, see the Prototype variant instead.
Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.
The raw build sorting notes can be found here for all variants by Nintendo.
Unique Cases
- F-Zero
- Sound Module and Burn-In Test
- Mario Paint
- Super Metroid
- Tetris and Dr. Mario
- Nintendo Power Menu Program
- Super Scope 6 (Blastris)
Multi-Game Cases
The raw build sorting notes can be found here for all variants by Nintendo.