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Category:MIDI-Based SPC Sound Engines: Difference between revisions
From SnesLab
KungFuFurby (talk | contribs) (Updating Alfa System after confirming that it has an option to compress a MIDI track via header) |
KungFuFurby (talk | contribs) (Adding Mindscape, courtesy of discovering a MIDI-based VCMD set for Mario's Early Years (though some extra lookup may need to be done, critically the key on/off commands and that familiar $FF $2F EOF command is there).) |
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* [[Advanced Real-time Dynamic Interplay]] ('''Not''' RPM Racing, Wolfenstein 3D or Super 3D Noah's Ark) | * [[Advanced Real-time Dynamic Interplay]] ('''Not''' RPM Racing, Wolfenstein 3D or Super 3D Noah's Ark) | ||
* [[Loriciel Engine]] | * [[Loriciel Engine]] | ||
* [[Mindscape Engine]] | |||
* [[Silicon Sorcery Engine]] | * [[Silicon Sorcery Engine]] | ||
* [[Super Music Driver]] (Haüs Teknikka) | * [[Super Music Driver]] (Haüs Teknikka) |
Revision as of 19:34, 26 June 2022
This contains a list of SPC Sound Engines whose internal VCMD format contains a match to MIDI's own format (at least as far as being able to generally identify it). Except for Loriciel and Silicon Sorcery's SPC sound engines, the header generally does not match MIDI's own format.
The following SPC sound engine pages that satisfy this criteria have not been created yet:
- ACID (Realtime Associates)
- Advanced Real-time Dynamic Interplay (Not RPM Racing, Wolfenstein 3D or Super 3D Noah's Ark)
- Loriciel Engine
- Mindscape Engine
- Silicon Sorcery Engine
- Super Music Driver (Haüs Teknikka)
These SPC engines almost match, but the highest bit of a VCMD has a different meaning:
- Accolade Engine (uses the highest bit to indicate whether there is a delay or not)
- Bits Studios Engine (allows VCMD ID duplication through not setting the highest bit)
Further investigation is required for these cases...
- Alfa System Engine (contains an option via the track header to use compressed data instead, therefore the internal compression format must be recorded as well)
- Eurocom Engine (the sound driver contains the ability to use backreferencing, somewhat akin to SNESGSS's, though I need to do some more analysis of this one, as this one has some more features... and nesting support)
This category currently contains no pages or media.