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ASR (Super FX): Difference between revisions
From SnesLab
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* [[LSR]] | * [[LSR]] | ||
* [[DIV2]] | * [[DIV2]] | ||
=== External Links === | |||
* Official Nintendo documentation on ASR: https://archive.org/details/SNESDevManual/book2/page/n168 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Shift Instructions]] | [[Category:Shift Instructions]] |
Revision as of 06:46, 16 May 2023
ASR (Arithmetic Shift Right) is a Super FX instruction that shifts all bits to the right while also leaving the most significant bit unchanged.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
96 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
See Also
External Links
- Official Nintendo documentation on ASR: https://archive.org/details/SNESDevManual/book2/page/n168