We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
IBT: Difference between revisions
From SnesLab
(Added description for high byte, added category.) |
(added official doc link) |
||
Line 24: | Line 24: | ||
* [[IWT]] | * [[IWT]] | ||
* [[LDA]] | * [[LDA]] | ||
=== External Links === | |||
* Official Nintendo documentation on IBT: https://archive.org/details/SNESDevManual/book2/page/n215 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Enhancement Chips]] | [[Category:Enhancement Chips]] | ||
[[Category:GSU_Control_Instructions]] | [[Category:GSU_Control_Instructions]] |
Revision as of 06:57, 16 May 2023
IBT is a Super FX instruction that loads an immediate value into a specified register. Its upper eight bits will be set to the same value as bit 7, effectively loading a signed 8-bit value.
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
See Also
External Links
- Official Nintendo documentation on IBT: https://archive.org/details/SNESDevManual/book2/page/n215