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LM (Super FX): Difference between revisions

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=== External Links ===
* Official Nintendo documentation on LM: https://archive.org/details/SNESDevManual/book2/page/n226


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Revision as of 07:02, 16 May 2023

LM is a Super FX instruction that loads data from Game Pak RAM.

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3DFnxxxx 4 bytes 20 cycles 21 cycles 11 cycles
Flags Clobbered
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

External Links