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NOP (SPC700): Difference between revisions
From SnesLab
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* [[SLEEP]] | * [[SLEEP]] | ||
* [[STOP (SPC700)]] | * [[STOP (SPC700)]] | ||
=== External Links === | |||
* Official Nintendo documentation on NOP: https://archive.org/details/SNESDevManual/book1/page/n235 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] |
Revision as of 03:02, 17 May 2023
NOP is an SPC700 instruction that does nothing.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | 00 | 1 byte | 2 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
See Also
External Links
- Official Nintendo documentation on NOP: https://archive.org/details/SNESDevManual/book1/page/n235