We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Mosaic: Difference between revisions
From SnesLab
(subsystems) |
(added examples table) |
||
Line 9: | Line 9: | ||
The mosaic filter has a horizontal and vertical subsystem. [3] | The mosaic filter has a horizontal and vertical subsystem. [3] | ||
=== Examples === | |||
{| class="wikitable" | |||
|- | |||
! Game Name !! Mosaic Usage | |||
|+ | |||
| ''Final Fantasy III (US)'' || when trying to select a disabled menu option | |||
|+ | |||
| ''Star Ocean'' || upon entering every battle | |||
|} | |||
=== References === | === References === |
Revision as of 18:06, 2 July 2023
Mosaic is a screen pixellation effect. It can be enabled or disabled on a per-background basis via bits 0-3 of 2106h. For a given background, the color of the pixel at screen position (H,V) is:
output_color(H,V) = input_color(floor(H/size)*size, floor(V/size)*size)
where size is the value of bits 4-7 of 2106h plus one. Thus, the shaded output consists of a grid of solid-colored squares where each entire square's color matches that of its top-leftmost input pixel.
The first mosaic square's location is always (0,0). Sprites are unaffected by the mosaic filter.
The mosaic filter has a horizontal and vertical subsystem. [3]
Examples
Game Name | Mosaic Usage |
---|---|
Final Fantasy III (US) | when trying to select a disabled menu option |
Star Ocean | upon entering every battle |