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Mosaic: Difference between revisions
From SnesLab
(added SMW and FFMQ animated GIFs) |
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! Game Name !! Mosaic Usage !! Animated GIF | ! Game Name !! Mosaic Usage !! Animated GIF | ||
|+ | |+ | ||
| ''Final Fantasy III (US)'' || when trying to select a disabled menu option || | | ''Final Fantasy III (US)'' || when trying to select a disabled menu option || [[File:mosaic FF3.gif]] | ||
|+ | |+ | ||
| ''[[Final Fantasy Mystic Quest]]'' || upon entering battles and before/after loading new sections of the map || [[File:mosaic_FFMQ.gif]] | | ''[[Final Fantasy Mystic Quest]]'' || upon entering battles and before/after loading new sections of the map || [[File:mosaic_FFMQ.gif]] |
Revision as of 18:56, 5 July 2023
Mosaic is a screen pixellation effect. It can be enabled or disabled on a per-background basis via bits 0-3 of 2106h. For a given background, the color of the pixel at screen position (H,V) is:
output_color(H,V) = input_color(floor(H/size)*size, floor(V/size)*size)
where size is the value of bits 4-7 of 2106h plus one. Thus, the shaded output consists of a grid of solid-colored squares where each entire square's color matches that of its top-leftmost input pixel.
The first mosaic square's location is always (0,0). Sprites are unaffected by the mosaic filter.
The mosaic filter has a horizontal and vertical subsystem. [3]
Examples
Game Name | Mosaic Usage | Animated GIF |
---|---|---|
Final Fantasy III (US) | when trying to select a disabled menu option | |
Final Fantasy Mystic Quest | upon entering battles and before/after loading new sections of the map | |
Star Ocean | upon entering every battle | |
Super Mario World | after selecting and entering a level |