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LOOP (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on LOOP: https://archive.org/details/SNESDevManual/book2/page/n233
* Official Nintendo documentation on LOOP: [https://archive.org/details/SNESDevManual/book2/page/n233 Page 2-9-77 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]

Revision as of 23:21, 6 July 2023

LOOP is a Super FX instruction that decrements R12. If the zero flag is set afterwards, R15 is incremented. Otherwise, R13 is stored to R15.

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3C 1 byte 3 cycles 3 cycles 1 cycle
Flags Clobbered
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

External Links