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Standard Controller: Difference between revisions
From SnesLab
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Internally, the standard controller contains a 16-bit shift register. | Internally, the standard controller contains a 16-bit shift register. | ||
'''Edge Detection''' is a technique for processing controller data. [3] | |||
=== References === | === References === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n78 page 2-13-1 of Book I] of the official Super Nintendo development manual on the standard controller | * [https://archive.org/details/SNESDevManual/book1/page/n78 page 2-13-1 of Book I] of the official Super Nintendo development manual on the standard controller | ||
* [https://archive.org/details/SNESDevManual/book2/page/n385 page 4-9-9 of Book I], lbid | * [https://archive.org/details/SNESDevManual/book2/page/n385 page 4-9-9 of Book I], lbid | ||
* [3] https://archive.org/details/SNESDevManual/book1/page/n107 | |||
[[Category:Accessories]] | [[Category:Accessories]] | ||
[[Category:SNES Hardware]] | [[Category:SNES Hardware]] |
Revision as of 20:23, 7 July 2023
The Standard Controller has 12 buttons:
- A
- B
- X
- Y
- Start
- Select
- L
- R
- Up
- Down
- Left
- Right
Its signature is 0000. [2]
Internally, the standard controller contains a 16-bit shift register.
Edge Detection is a technique for processing controller data. [3]
References
- page 2-13-1 of Book I of the official Super Nintendo development manual on the standard controller
- page 4-9-9 of Book I, lbid
- [3] https://archive.org/details/SNESDevManual/book1/page/n107